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Lagging Rules

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il y a 12 ans 1 mois #316 par Rod Veltman
Lagging Rules a été créé par Rod Veltman
Here are some rules about laggin so that people understand it more prior to the meeting.

Lagging for the Break

To lag for the break, each player takes a ball-in-hand and shoots it down the length of the table. They should be balls of equal size and weight. The official rules say that you should use two cue balls, but if two cue balls are not available, it's okay to use two solid-colored object balls.
The players stand at the head rail, one on the left side of the table and the other on the right. With the balls placed on the head string, the players shoot their balls to the end of the table simultaneously. The balls must bounce off the foot rail (the far rail) and come back to the head rail. The player with the ball that stops closest to him or her at the head rail will break first. The ball can either bounce off the head rail or just come to a halt after the bounce off the foot rail — it doesn't matter. All that matters is how close the ball stops in relation to the head rail. The player who shot the ball that stops closest, wins the lag. The winner may then choose to break first or to have his or her opponent break first.


Losing the Lag
There are few ways to automatically lose the lag — or forfeit the choice of who breaks first to your opponent:
If the ball does not travel straight down the table and winds up returning to your opponent's side of the table, interfering with the path of her or his returning ball, or if the ball hits the side rail on its way down the table.
Another way to lose the lag is for the ball to fall into a pocket, so make sure you are hitting it in a straight line up and down the table.

You also automatically lose the lag if the ball doesn't strike the foot rail on the other side of the table or if the ball flies off the table. If the lag is tied, both players try again.

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il y a 12 ans 1 mois - il y a 12 ans 1 mois #317 par John Owens
Réponse de John Owens sur le sujet Re:Lagging Rules
Three questions:
1. How do you decide who shoots from the left and who shoots from the right? Coin toss?
2. Do players have to shoot simultaneously? If not, how do you decide who shoots first? Coin toss? (If they do have to shoot simultaneously, how do you enforce that?!)

3. Can I hit the bottom rail and then hit a side cushion on the way back up to the top rail?
Dernière édition: il y a 12 ans 1 mois par John Owens.

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il y a 12 ans 1 mois - il y a 12 ans 1 mois #318 par Bernard Condrau
Réponse de Bernard Condrau sur le sujet Re:Lagging Rules
I also like the idea, the only downside in my oppinion is the additional time we will need for the lagging. The lagging needs to be done before the balls are racked. Often, players run to the bathroom or need to get their cue ready while the referee racks or the opposite player breaks, so you might want to add 1 to 3 minutes per game, which could be 20-30 minutes per match.
Our rules are consistent with BCA and WPA rules. When we first adopted these rules in July 2009, I replaced the lagging rules by our coin toss (IPL rule 2.2 Coin toss to determine the Break Shot). In case we decide to adopt lagging, I would suggest to adopt the respective (original) BCA rule. This would answer John's questions.

New: 2.2 Lagging to Determine Order of Play
The lag is the first shot of the match and determines order of play. The player who wins the lag chooses who will shoot first.

The referee will place a ball on each side of the table behind the head string and near the head string. The players will shoot at about the same time to make each ball contact the foot cushion with the goal of returning the ball closer to the head cushion than the opponent.

A lag shot is bad and cannot win if the shooter’s ball: (a) crosses the long string;
(b) contacts the foot cushion other than once;
(c) is pocketed or driven off the table;
(d) touches the side cushion; or
(e) the ball rests within the corner pocket and past the nose of the head cushion. In addition, a lag will be bad if any non-object-ball foul occurs other than foul 4.9 Balls Still Moving.

The players will lag again if:
(a) a player’s ball is struck after the other ball has touched the foot cushion;
(b) the referee cannot determine which ball has stopped closer to the head cushion; or
(c) both lags are bad


Good decisions come from experience. Experience comes from making bad decisions. [Samuel Langhorne Clemens]
Dernière édition: il y a 12 ans 1 mois par Bernard Condrau.

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il y a 12 ans 1 mois #319 par Bernard Condrau
Réponse de Bernard Condrau sur le sujet Re:Lagging Rules
Ooops, John's first question is not answered. How about this: if the players cannot agree on which side they lag, the referee will decide?


Good decisions come from experience. Experience comes from making bad decisions. [Samuel Langhorne Clemens]

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il y a 12 ans 1 mois #320 par John Owens
Réponse de John Owens sur le sujet Re:Lagging Rules
The referee will surely side with the player from his/her own team, no?

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il y a 12 ans 1 mois - il y a 12 ans 1 mois #321 par Bernard Condrau
Réponse de Bernard Condrau sur le sujet Re:Lagging Rules
Does it really matter that much on which side of the table you lag? Would it justify additional time needed to toss a coin?
Martin Jeon had some thoughts on this:
  • in case one player is left handed and the other right handed: the left handed player lags on the right, the right handed player on the left
  • coin toss to determine who calls the side of table to lag, or...
  • home player always lags on the right side, away player always on the left side, or vice versa
  • "Both players will shoot at about the same time..." means that both players have shot before the first ball touches the foot string. If this is not the case, then the lagging will be repeated.


Good decisions come from experience. Experience comes from making bad decisions. [Samuel Langhorne Clemens]
Dernière édition: il y a 12 ans 1 mois par Bernard Condrau.

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